How to Use Unity with LiDAR Data for Sports Interaction
If you’re building a virtual sports experience (run, jump, kick, score) and want multi-player interaction without wearables, LiDAR tracking is one of the most practical sensing options. The “real work” is not the graphics—it’s the data path: LiDAR (SDK/middleware) → network packets (UDP/TCP/TUIO) → Unity C# receiver → coordinate mapping → gameplay triggers (movement, collisions,…










