When designing a large interactive music wall or LiDAR interactive projection system, one of the most critical—and often underestimated—specifications is multi-touch capacity.
For small installations, limited touch points may be sufficient. But for large walls with multiple users, insufficient touch capacity quickly leads to missed inputs, delayed responses, and a frustrating experience.
So, how many touch points does a LiDAR sensor really need for large-scale interactive walls?

32–64 Touch Points Minimum, 100+ Recommended
For large interactive walls (6–15 meters wide) used in music interaction, exhibitions, or public spaces:
- Minimum recommended: 32–64 simultaneous touch points
- Ideal specification: 100+ touch points
- High-end LiDAR systems: up to 255 simultaneous touch points
This ensures smooth performance during peak usage, even when many people interact at the same time.
Why Large Interactive Walls Require High Touch Capacity
Large walls behave very differently from small kiosks or single-user screens.
Multiple Users at the Same Time
In public environments such as museums, shopping malls, or cultural venues:
- 3–10 users may interact simultaneously
- Each user typically uses both hands
- Fast movements, sliding gestures, and overlapping interactions are common
Even simple actions can generate multiple tracking points per person.
Realistic Touch Point Estimation
A practical estimation model looks like this:
- 3–5 users × 5–10 effective touch points per user
- Resulting in 15–50 active touch points under normal use
When you add:
- Gesture jitter
- Fast movement buffering
- Tracking redundancy required for stability
The system quickly exceeds 32 points. This is why 32–64 touch points should be considered the safe baseline, not the upper limit.
What Happens When Touch Points Are Insufficient?
LiDAR sensors with low touch capacity often struggle in large installations:
- Touch points “compete” with each other
- Some interactions are ignored or dropped
- Response latency increases during peak usage
- Users experience missed notes in music interaction or broken visual feedback
This problem is common in older infrared or simplified LiDAR systems that support only around 10 touch points. These solutions may work in demos, but they fail under real public conditions.
Real-World LiDAR Sensor Capabilities
High-Performance LiDAR for Large Walls
Modern PoE-based interactive LiDAR systems, such as PoE Interactive LiDAR M1 / F2, are designed specifically for large-area interaction.
Typical capabilities include:
- Up to 255 simultaneous multi-touch points
- Stable centimeter-level accuracy at 4–7 m interaction distance
- Reliable tracking across wide walls and multi-user scenarios
This level of performance is essential for:
- Interactive music walls
- Multi-player projection games
- Large exhibition or commercial installations
Touch Point Recommendations by Wall Size
Medium-Size Interactive Walls (3–6 m Wide)
Typical use case:
- 2–4 users interacting at the same time
Recommended specification:
- At least 16–32 touch points
Suitable for:
- Smaller music walls
- Educational installations
- Controlled indoor environments
Large Interactive Walls (6–15 m Wide)
Typical use case:
- 5–10 users interacting simultaneously
- Fast hand movement and full-arm gestures
Recommended specification:
- At least 64 touch points
- 100–255 touch points preferred for peak performance
Suitable for:
- Interactive music walls
- Exhibition halls and museums
- Shopping malls and cultural tourism projects
Why LiDAR Is the Preferred Technology for Large Walls
Compared to infrared or basic proximity sensors, LiDAR-based touch detection offers:
- Higher touch point capacity
- Better spatial accuracy
- Strong resistance to ambient light and projection brightness
- Stable performance across large interaction areas
This makes LiDAR the most reliable choice for large-scale, multi-user interactive installations.
Final Recommendation
If you are building a large interactive music wall or LiDAR projection wall, do not size your sensor based on average usage. Always design for peak interaction scenarios.
Best practice guidelines:
- Medium walls: 16–32 touch points minimum
- Large walls: 64+ touch points
- High-traffic public installations: 100–255 touch points
Choosing a LiDAR sensor with sufficient multi-touch capacity ensures smooth interaction, accurate triggering, and a professional user experience, even under heavy use.
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